Deep stack blind structure for long home games
Every poker group eventually has the conversation. Someone loses a big pot to a lucky river, someone else wins their third turbo in a row, and the table agrees that one of these nights they should play the real version: deep stacks, slow grind, may the best player win. This is the structure for that night.
18 levels of 15 minutes on 20,000 stacks, breaks after levels 6 and 12, roughly 4 hours 50 of poker. Before the ladder, one honest warning: this structure is a commitment, and giving it to the wrong table is the most common way it fails. More on that below.
The structure
| Level | Small blind | Big blind | Duration |
|---|---|---|---|
| 1 | 25 | 50 | 15 min |
| 2 | 50 | 100 | 15 min |
| 3 | 75 | 150 | 15 min |
| 4 | 100 | 200 | 15 min |
| 5 | 150 | 300 | 15 min |
| 6 | 200 | 400 | 15 min |
| Break | |||
| 7 | 250 | 500 | 15 min |
| 8 | 300 | 600 | 15 min |
| 9 | 400 | 800 | 15 min |
| 10 | 500 | 1,000 | 15 min |
| 11 | 600 | 1,200 | 15 min |
| 12 | 800 | 1,600 | 15 min |
| Break | |||
| 13 | 1,000 | 2,000 | 15 min |
| 14 | 1,200 | 2,400 | 15 min |
| 15 | 1,500 | 3,000 | 15 min |
| 16 | 2,000 | 4,000 | 15 min |
| 17 | 2,500 | 5,000 | 15 min |
| 18 | 3,000 | 6,000 | 15 min |
The number that defines the night is the opening depth: 20,000 stacks at 25/50 is 400 big blinds. For comparison, our 3-hour structure opens at 200 and a turbo effectively spends its depth within the first hour. At 400 big blinds, no early pot can hurt you unless you build it yourself, which is the whole point: for the first 2 hours, this plays like a cash game where the losses are capped, and every post-flop skill your group possesses gets room to breathe.
The ladder pays for that depth with patience rather than cruelty. It takes 12 levels, 3 full hours, to do the climbing a 2-hour structure does in 8, and it never more than doubles in a single step.
A worked example: 6 players, one long Saturday
6 players, 20,000 each, 120,000 chips in play. Cards at 7:30 pm.
- Levels 1 to 6 (7:30 to 9:00). The cash-game hours. Even at level 6 the average stack is 50 big blinds by the standards of the 200/400 blind, and in practice nobody's stack has moved more than a big pot's worth. Limps, multiway flops, actual river decisions. First break at 9:00, rebuys close, though at this depth genuine bust-outs before the break are rare.
- Levels 7 to 12 (9:10 to 10:40). The tournament wakes up. From 250/500 to 800/1,600 the depth drains from 40 big blinds toward 15, position and aggression start printing, and the first eliminations usually land late in this block. Second break at 10:40.
- Levels 13 to 18 (10:50 to 12:20). Endgame. By 1,500/3,000 the table is 3-handed with shallow money, and at 3,000/6,000, which is 1/20th of every chip in play, the finish is forced. Winner a little after midnight, having genuinely earned it.
Who this structure is for, honestly
The deep structure has a failure mode no other structure has: boredom. A turbo bores nobody, it's over too fast. But sit a casual player, the one who's really there for the beers and the banter, at 400 big blinds, and by level 5 they've noticed that nothing they do matters yet, and by level 8 they're checking the football score between hands. Then, having disengaged, they donate their stack in one impatient hand around 10 pm and wait 2 hours for everyone else to finish. Nobody had fun, and the structure did exactly what it promised.
So the test isn't whether your group can play 5 hours, it's whether the whole table wants shallow-pot poker to matter for 3 of them. A patient 5 or 6 is this structure's happy place. For a mixed table that wants one winner before midnight, the 3-hour structure is honestly the better night, and this one keeps for the weekend when the right 6 people say yes.
Adjusting it without breaking it
8 or 9 players. The ladder holds but the finish stretches, since more chips in play means the 6,000 final big blind forces less. Add a 19th level at 4,000/8,000 to keep the ending guaranteed, and start no later than 7.
Trimming to 4 hours. Cut levels 7 and 14 rather than shortening the level clock. The 15-minute rhythm is the product; 12-minute levels turn deep stack into a longer 3-hour game and lose the point.
Someone has to leave at 11. It happens on a 5-hour night, and it's smoother when agreed in advance: the leaver's stack blinds off naturally (the dealer posts their blinds and folds their hands), and they take whatever finishing position their vanishing stack earns. What you don't do is chop their chips around the table or cash them out mid-tournament; both quietly rewrite everyone else's equity.
Chips. 20,000-point stacks at standard denominations are heavy going; even a 1,000 piece set only manages 5 players and deals each of them a tower of 132 chips. The deep-stack move is revaluing so your smallest chip is 25, at which point any decent set copes. Run your real inventory through the chip calculator and it will do the promotion maths for you. If you're building the maths from scratch, the structure method guide shows how depth, levels, and endings fit together.
The long game needs a reliable clock
A 15-minute level sounds forgiving, but a 5-hour night gives the clock 18 chances to be forgotten, and deep-stack poker is engrossing in exactly the way that makes people forget clocks. Drift two levels' worth across the evening and the structure quietly becomes a 5.5-hour night, which is precisely the argument someone's partner was promised wouldn't happen.
The PokerPall app runs the full 18 levels with announcements, break timers, and rebuy tracking, so the one thing a serious game needs from its host, an incorruptible schedule, is handled before the first card is dealt.
Run the whole night with PokerPall
Free tools on the web. The full experience in the app — live timer, chip setup, rebuys, and a settlement card at the end.
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Printable poker blind structure sheets
4 ready-to-run tournament structures, one per A4 sheet. Free A4 PDF, no email required.
Common questions
How long does a deep stack home tournament take?
This 18 level structure with 15 minute levels runs about 4 hours 50 minutes including 2 breaks. With 6 players, attrition often ends it a level or two early, so plan for a 4.5 to 5 hour evening.
What counts as a deep stack in poker?
Anything from about 150 big blinds upward. This structure opens at 25/50 with 20,000 stacks, which is 400 big blinds, deep enough that post-flop skill decides most pots for the first 2 hours.
How many chips do you need for 20,000 point stacks?
At standard denominations even a 1,000 piece set only deals 20,000 stacks for up to 5 players, and the stacks come out chip-heavy. The cleaner deep stack move is revaluing so your smallest chip is 25, which the chip calculator will suggest for your exact set.
When should blinds go up in a deep stack game?
Every 15 minutes on this ladder. Deep stacks come from the 400 big blind starting depth, not from slow levels, so the clock stays disciplined and the night still ends.