structure5 July 20266 min read

How to build your own blind structure (the simple maths)

Somewhere online there's a blind structure for exactly your game: your player count, your stacks, your finishing time. You could hunt for it. Or you could learn the method, which takes about 5 minutes, and build the right structure yourself for any night from now on.

A blind structure is 3 numbers and a fill rule. Work out where the blinds start, where they need to end, and how many levels you have to get there, then fill in the ladder so the big blind roughly doubles every 2 to 3 levels. That's the whole method. This page walks through each step with a real example, then points you at 4 ready-made structures built with exactly this maths if you'd rather not build your own tonight.

Number 1: the opening big blind

Start with the stack, not the blinds. Your opening big blind should be between 1/100th and 1/200th of the starting stack:

  • Stack ÷ 100 gives everyone 100 big blinds. Brisk. Pressure arrives early and the game moves.
  • Stack ÷ 200 gives everyone 200 big blinds. Roomy. The first hour plays like real poker, with limps, raises, and folds that don't hurt.

So a 10,000 stack opens at 50/100 if you want pace, or 25/50 if you want play. Most home games are happier at the roomy end, because casual players want to see flops in the first hour, not fold for their tournament life at 9:15 pm.

One hard rule sits underneath this: the small blind must be at least as large as your smallest chip in play. If your lowest denomination is a 25, you cannot open at 10/20, because nothing on the table can pay it. If the maths says open below your smallest chip, open at the smallest chip instead. Getting the chips themselves right is a separate job, and our guide to splitting chips for any number of players covers it.

Number 2: the final big blind

A tournament ends when the blinds get big enough to force the last players all-in. If they never get that big, the night never ends, which is the single most common home structure mistake.

The target: final big blind ≈ total chips in play ÷ 15. Total chips in play is just players × starting stack. Anywhere between ÷ 10 and ÷ 20 works, with ÷ 10 producing a faster, cruder finish and ÷ 20 a slower one.

Why 15? At that point the average stack is about 5 big blinds deep if everyone were still in, which they aren't. In practice 2 or 3 players hold everything by then, the shortest is all-in every orbit whether they like it or not, and the whole thing resolves within a level or two. That's what an ending feels like from the inside.

Number 3: the level count

Count backwards from when you want to lift the trophy. Playing time ÷ level length = number of levels. Subtract break time first.

Level length is a genuine choice, not a default:

Level lengthThe night it produces
8 minutesTurbo. Done in about 1.5 hours, luck-heavy, great fun
10 to 12 minutesThe standard home tournament, 2 to 3 hours
15 to 20 minutesA long, patient game where skill has room to work

If the maths hands you fewer than 8 levels, the night is too short for the level length you picked. Shorten the levels or start earlier, because squashing the same blind climb into 6 levels means every jump is savage.

Fill in the ladder

You now have a start, an end, and a number of steps. Fill between them so the big blind roughly doubles every 2 to 3 levels, and stick to natural chip-friendly numbers: 50, 100, 150, 200, 300, 400, 600, 800, 1,000, 1,200, 1,600, 2,000, 3,000, 4,000, 6,000. The small blind is always half the big blind. Never let a single level more than double the big blind, because one brutal jump undoes an evening of smooth pacing.

The whole method, worked once

Say you've got 7 players, 7,500 stacks, and you want to be done in about 2.5 hours. You pick 12-minute levels and one 10-minute break.

  1. Opening blind. 7,500 ÷ 150 = 50. Open at 25/50, which leaves everyone a comfortable 150 big blinds deep.
  2. Final blind. Total chips in play: 7 × 7,500 = 52,500. Divide by 15 and you get 3,500, which rounds to a clean 3,000. The ladder needs to reach 1,500/3,000.
  3. Level count. 150 minutes minus the break leaves 140 minutes of play. 140 ÷ 12 is a little under 12, so: 12 levels.

From 50 to 3,000 the big blind multiplies 60 times over, which is about 6 doublings spread across 11 jumps, so the ladder doubles every 2 levels or so:

LevelSmall blindBig blind
12550
250100
375150
4100200
5150300
6200400
7300600
8400800
96001,200
108001,600
111,0002,000
121,5003,000

Put the break after level 6, close rebuys when it starts, and this game finds a winner within a few minutes either side of your 2.5 hours. That's the entire craft.

Or take one off the shelf

We've already run this maths for the 4 most common home game shapes, each with its own page, worked example, and adjustments. First up:

All 4 are ready to run tonight.

For the wider theory, including antes and how blind speed trades skill against luck, the blind structure guide goes deeper.

Run it without watching the clock

However good the ladder is, someone has to actually raise the blinds every 12 minutes, and at a home game that someone is usually mid-hand, mid-story, or mid-pizza. A structure that isn't enforced drifts, and a drifting structure is how 2.5-hour tournaments finish at 2 am.

The PokerPall app takes the job over completely: pick or build your structure, and it runs the timer, announces the level changes, and keeps the whole table honest while you play.

Run the whole night with PokerPall

Free tools on the web. The full experience in the app — live timer, chip setup, rebuys, and a settlement card at the end.

Coming soon onApp Store
Get it onGoogle Play

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Printable poker blind structure sheets

4 ready-to-run tournament structures, one per A4 sheet. Free A4 PDF, no email required.

Get the PDF →

Common questions

What should the first blind level be in a home tournament?

Set the opening big blind between 1/100th and 1/200th of the starting stack, so a 10,000 stack opens at 50/100 for a brisk game or 25/50 for a roomier one. The small blind is half the big blind, and it must be at least as large as your smallest chip in play.

How fast should blinds increase?

The big blind should roughly double every 2 to 3 levels. Faster than that and single jumps feel brutal, slower and the tournament loses its clock and stops moving toward a finish.

How do you work out the final blind level?

Divide the total chips in play by about 15 and round to a clean number. When the big blind reaches that size, short stacks are forced all-in every orbit and the tournament ends itself within a level or two.

How long should each blind level be?

Between 8 and 20 minutes depending on the night you want. 8 to 10 minutes gives a fast turbo, 10 to 12 minutes suits a 2 to 3 hour tournament, and 15 to 20 minutes gives a long game with real post-flop play.

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